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With regards to concerns over the change to require tap credit to trap, we think is in part to due the scarcity of elite creatures. (You don't want two separate rolling restarts.) This other hotfix will also require a realm restart so we're holding off until both hotfixes are ready so the issue can be addressed thoroughly in one go. To address that, another hotfix is being worked on to greatly increase the number of spawn points with a further increase to the spawn rates. However, because the spawn regions for the elites are so wide, players fighting on one end may not see elite creatures repopulating on the other end of the spawn area. Splitting the elites off into their own population pool will help them repopulate more quickly. Previously, the elites and their regular versions shared the same population pool. The hotfix that will require a realm restart to take effect to increase the availability of elite creatures by splitting the elites off into its own population group. I'm forwarding info from a designer with more information on what we're working on to increase the amount of elite creatures available for trapping.
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Wild Strike should now be correctly crediting the full amount of Rage that had been spent towards the talent, Anger Management.Warrior ( Forums / Skills / Talent Calculator).Lightning Shield should no longer expire prematurely when Cyclone is cast on an Elemental Shaman.Shaman ( Forums / Skills / Talent Calculator).Sinister Calling triggered Bleed effects should now be able to Crit or Multistrike if the source Bleed effect could Crit or Multistrike.Honor Among Thieves now only triggers its effect in combat.Rogue ( Forums / Skills / Talent Calculator).Clarity of Will's (Discipline) damage absorption shield can now stack up to a maximum of 75% of the casting Priest's health (instead of up to 50% of the target's health).Priest ( Forums / Skills / Talent Calculator).Way of the Monk now increases the Monk's autoattack damage with one-handed weapons by 25% (down from 40%), and increases the attack speed of two-handed weapons by 55% (up from 40%).Monk ( Forums / Skills / Talent Calculator).Resolved a situation that could cause Binding Shot to not stun the target correctly.Hunter ( Forums / Skills / Talent Calculator).PvP 2-piece set bonus for Restoration Druids should no longer incorrectly consume Nature's Swiftness when the root effect is triggered.
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Total healing for the ability will vary slightly depending how much Haste the Druid had previously with healing increasing slightly for most Druids. Wild Growth healing should now smoothly increase with Haste instead of having breakpoints.Druid ( Forums / Skills / Talent Calculator).Conversion for Frost Death Knights should now correctly count as 15 Runic Power spent toward other abilities that trigger based on Runic Power spent.Death Knight ( Forums / Skills / Talent Calculator).Spawn rates for Direfang Alpha, Ironhide Bull, and Wetland Trampler has increased slightly.Deadly Iron Trap now only traps an elite creature (Direfang Alpha, Ironhide Bull, and Wetland Trampler) that the player or party has tap credit on.